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So, today we learned that there's a reason broken shrink ray has a charge counter. It'd be terrible if, for some reason, there was something that added charges to it if you say, killed many enemies. Oh.. wait... 

11.35/10 would exploit again.

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Nice combo! We can't wait to reveal the newest toys Archer will be getting next update.

oh man, i just started playing this game today after not playing it for like- well quite a while; and holy shit this game has evolved to be somehow 5 times as fun as it was before, and thats saying a whole lot! definately gonna be playing this much more going foward. also, love the new balancing with piercing, makes it much more versatile, while also making it not just an easy win with a ton of range. also the gumballs are cracked late game, prolly one of my new favorite skills! i hope all you devs have a great day and have tons of fun adding more stuff to the game!

Great to hear! We're really happy with how far it's come too.

Let us know if you have any feedback or ideas, we're really active on the Discord Server!

the zoom scroll on the skill tree screen is way beyond sensitive, a slight shift of the finger sends me to full zoom out or full zoom in

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Sorry to hear that! Everyone has different sensitivity levels on their scroll wheels so it can be hard to make it work for everyone.

I've added a Zoom Sensitivity Option to the feature requests list!

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whats the lowest attack speed any of you have got, my best was 0.05

this bug could be cause my laptop isnt good or its a actully a bug sometimes my attack gos through the enemy making him take 0 damage which sucks

Sorry to hear that! Is the game running at a low framerate?

We haven't done any testing at low framerate yet but will be doing at some point. 

didnt notice low framerate but maybe

How do I make the arrows orbit the archer using orbit by bit, not working or is it an skill tree thingie?

Orbit by Bit adds new Talents to the skill tree. So you will need to find those talents to get your orbital arrows. 

perhaps an infinite mode could be fun?

Absolutely! We have that in the development plan already. It might be our most requested feature after Fullscreen support.

neat!

where do i fullscreen

Fullscreen is on the way - but not supported yet!

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i have played it before (very fun) but now it just shows a black screen :(

That's very strange! It's all up and running on our side. What browser are you using?

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Firefox, is that an issue?

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Just tried it with Opera GX. Works, but shame it doesn't work on firefox.

Very strange - I don't know why that would be an issue, do other Itch.io games work on Firefox for you?

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Yep

just want to say, I use the Brave browser and the same thing is happening to me

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want it downloadable cause cant show full screen on my laptop

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Very understandable! We will have more information on how you can download the game coming in the future. Fullscreen is planned for when the download is available.

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nice

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will we be able to download?

great game enjoy it

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Can't reveal too much but there are definitely plans for you to be able to download the game in the future. 

Glad you're enjoying it!

I find the game fun, it feels fun to be able to snowball to epic proportions in late game.

Glad to hear it! That's exactly what we're going for.

Let us know what build you had fun with!

Let's see, beginning skill where you can fire off at all directions, being able to having an arrow that can pierce through enemies, having a chance to fire twice aka the big arrow, and generally high crit chance with a lot of skills revolving around crits and such. I do know that it got to a fun sort of hectic where even though so much was happening, I still had tools to manage it all, and keep the flow going.

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I dont know if this game is even still in development, but please, buff mage

Its very much still in development! What could we do to make the wizard feel better for you?

The wizard feels rather weak on higher difficulties, practically impossible on master rank 15

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Ah I see, we've had a lot of feedback saying that the early game is far too difficult on Wizard when playing on higher mastery levels.

There are a lot of changes coming next update to address this (the dev logs go into detail on them) but the high level is:-

- Increased base attack speed for the Wizard
- Mastery Levels will give enemies per Speed and HP per day instead of a huge boost on day 1 (so you will have more time to get better talents before enemies overrun you)
- Wizard (and all classes) will have access to more powerful Traits as they level up

Absolutely adore this game, love the art, mechanics, and many other things. Glad to see it coming to life so well. I haven't had any technical issues so far, but I would like to see an option for the music to not be sped up on higher speeds.

Thank you so much! I'm really glad to hear you're enjoying it.

The option to have normal speed music on higher speeds is coming next update!

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Absolutely love the game, great job! I love how in the early game you just like "wow I am so good I got a 40 kill streak"... and then the late game smacks you in your face and you're just like "HOLY CRAP WHAT IS GOING ON RIGHT NOW..wait.. 400 KILL STREAK!?!?

Love the game!

So glad you enjoyed it! We love how quickly things get OUT OF CONTROL too.

Is there anything you'd like to see added or improved? I'm keen to hear your ideas!

I haven't seen anything yet, but then again I am not that far into the game. I will be sure to let you know if I do come across something.

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Flash, Knowledge Is Power, and Frost Nova for an extra global attack (Fireball was just what I picked, would do Cyclone next time). I Flash-ed to kill all the on-screen monsters then used Knowledge. I decided it would be a good idea to get Untamed Knowledge. It took about three nights from then for this to happen. You can see from the projectile on the right how many levels I got before it crashed.For some people, this would probably make them dislike the game, but the fact that I found out how to do it gives me a speedrun tech-esque high. Great game!

Haha! I know exactly what you mean. We're so proud to have a game that gives the players tools to break it.

We're working to fix this for the next update, but we're enjoying people finding the infinite loops and broken strategies.

Thanks for playing!

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eyy nice managed to crash the game with the duplicate xp on level up thingy!

Haha, the best bug ever!

really good game btw, love the replayability and the way you can kiiinda influence your build via traits 
oh, might be a good idea to have the ability to not select one of the ¨this kind of upgrade shows up more¨ traits, just for when people want it.
apart from some obvious performance fixes and bug fixes needed, the game is really nice to play!
Looking forward to those planned updates

Just realized I commented the same crash as you :P.

ayyy

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The game was really hard to load but great game!

So glad you enjoyed it! How was it hard to load sorry? We've not had too much feedback that it struggles and would love to fix the issue 

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I had to reload it like 10-20 times but that might just be my wifi and bad computer, thanks for actually paying attention to my message:D

No problem! We're active on discord too if you decide you like it and fancy chatting about the game : ) 

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I love this game!!

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Well... I'm gonna have to start all over then. From night 1. So apparently if you have it to where leveling up just automatically fires a spell, and one of your spells is to multiply the XP you get.... it can crash the game from all the spells going off at once. I was so excited to get like 20 skill points but nope, game can't handle that insanity~

We had the same thing happen when testing unfortunately. We already limited it but evidently need to do it more to stop it from breaking! Sorry you have to start again!

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Had to put this here cuz of what was done, either way great game
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the game is good, one major complaint is that you can get very lost in the talent tree map when using the wizard hat item

Thanks for letting us know! We have plans to fix that next update.

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i was rippin and tearin

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it do be like that 

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One thing that I have noticed while playing is that sometimes the huge critical strike ability visibly activates but doesn't mechanically activate, as in it doesn't apply the critical strike ability, it might also be that since I also have the explosive strike talent they might conflict each other when they are activated at the same time

Thanks! We’ll look into it : ) 

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I think mastery 12 debuf is too punishing it makes it so that 1/10 or so runs are even plausible to clear D1, you simply do not have the stats to deal with purple and yellow enemies reliably and in orderly fashion, there's the odd run that has the elite rng necessary that allows you to successfully pass it but I personally think it's neither fun or challenging when the only challenge is for your patience to wait for that one run that's playable. 

Also, I found yet an other bug, you can waste the 3rd trait uses even when you have your attack on cd. 

Thanks for the feedback!

The current mastery system is a very early working version. We're planning on reworking it completely in our next major update. We'll be digging deeper into that in the coming devlogs but you can expect:

  • Fairer mastery bonuses that give a smoother early game (less focussed on RNG)
  • Stronger traits for player characters
  • More options in the talent tree itself to give you more access to counters for specific enemy types.

So far we've been more focussed with making the core game fun, but we're definitely at the point where we're happy enough to focus on later game challenges a bit!

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I admit, I'm more than impressed. Be prepared for a lengthy comment ohoho!

The concept is brilliant. It really is. A roguelike, always a fun time, built with multiple unlockable classes AND a randomly generated skill tree. I've NEVER seen another game with a skill tree, specifically, that did that. Skill trees that restart, yes. Weapon randomization, yes. But an entire branching web of skills to be completely randomized, not procedural or with a few random paths to choose from but truly each new skill in the tree randomized, that's genius. How did you actually pull that off? And do you think this new system is something we could see in future games? Be it yours or others.

The monsters were amazing as well. First playthrough, started with slimes, eyes, then bats. Second I died by night 7- really embarrassing- and I don't remember much of. I just completed my third playthrough and beat it, finally, after literally 4 whole hours of playing (though I did pause to eat...) And that started with the eyes. No slimes, it straight up started with a 2-hit enemy. Then skelebobs, eyes and finally bats. Oh, and then ghosts. Fully randomized enemy spawns, too, I love that.

And then we move on to replayability. I just beat the game as the archer, now I have unlocked the wizard- a new character, with new attacks and spells. I unlocked the first level of mastery, which promises a third character once I beat it. And even when I do beat it with all 4 characters, that still gives me the chance to play again anyway, as all the skills are yet still randomized. I could get lost in this game for a week or two, I think. Not something you expect from a browser game. So overall, very well done and bravo, you peculiar amalgamation you! (A turtle fox, you see.)

I am very eager for more from you and will be checking for other games in your collection. Thank you again!

Thank you so much for the amazing feedback! So glad to hear you enjoyed it. Plenty more to come in further updates. If you want to keep in touch/stay up to date we do have a discord server.  You’ll have to let us know what you think about the other enemies when you come across them, some of them are adorable! 

- I’m not sure if the talent trees will move across to over games that get made, once this one is done we’ll have to talk about it! The other devs who know more about the talent trees will be up to explaining more about how it’s done if you’re interested

I can't play the game on chrome

Sorry to hear that! We test the game ourselves on Chrome is we're not sure what the issue is.

If you press F12 you should see a chrome log. If you join our Discord we can take a look at it for you and try and figure our the issue.

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Seed: 706062534

A super lucky run! Absolutely busted 

Deleted 2 years ago

If you press ESC and then Run info it will show the seed on top left. Note that you for some reason can't exit the Run info screen with the ESC key. 

I cant use wasd unless the game is in fullscreen. How do i fix this. I play on school chromebook

Unsure about that problem, it should work fine on google. Try using the arrow keys instead but no idea why you can't use wasd. If you can't fix it, send us the seed and we'll take a look! 

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Nevermind, it fixed itsel

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Solid game, and very enjoyable, though I gotta say its kinda boring only having to hold D and toggle WAS to win as archer from mid game on; that shadow clone power is WAY too strong. IIRC I had 0.9 Attack Delay + 11 range + 40-something% crit, double arrows, piercing, 10% chance to double-attack, 5% chance to explode, and the EXP bounty, which meant i gained roughly 15 talent points every night.

play on master 10 :D

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oh my god i didnt know that there was 4 classes it took me decently long for archer, wow i thoguht it would be short like most of the web games really great game btw

Thanks mate! Glad to hear you're enjoying it, let me know if there's anything you'd like to see improved!

I had one Ring as the first Epic upgrade yet it actually didn't give me 4 stat ups? The only stats that changed where attack speed(0.7>0.67), MP reg(10>8), Knockback(0.3>0.35). Every other stat stayed the same.

That's very strange. I wonder if it changed a stat that wasn't shown for that class.

I will look into it, thanks for reporting!

Pretty cool 😁

Thank you, and very nice video!

Anything you'd like to see improved about the game?

I will send you a pm or chat via reddit

i think i started playing, stopped playing, came back and a new update was released. cool game

Haha, the fun of playing games that are actively being worked on I guess!

We've released another update today in fact! Enjoy <3

A couple of reactions:

 - Longer nights (by 15%) seems to be really beneficial. More enemies to kill means more XP per level, so you stay ahead of the difficulty curve more easily. No real downside?

 - The blue sword ability (+25% speed after a special attack) seems to stack too well when using many abilities at once. Use all four abilities at once, and you're a machine gun. Maybe some wrong calculation here?

 - Wizards get trivially easy as soon as they unlock a bit of lifedrain plus the skill that turns it into magic drain. You basically don't run of out mana anymore, and just get as many +Cooldown skills as possible to spam attacks. Seems that damage done by magic spells triggers lifedrain, which is maybe too strong?

 - Summoner's basic attack feels pretty boring and incentivizes just spinning in a circle sending snails in each direction to kill enemies off screen. Maybe a different play style, where you can rapidly send out several snails at once, but only so many per second? For example, imagine a progress bar that goes from 0 to 100. Sending a snail costs 25, but the attack speed is 0.1 instead of 1.5. Send 4 really fast if you want, but then wait for the progress bar to refill. Means you can address sudden big attacks from one direction. Anyway, I felt the summer felt dull, like I wasn't reacting, just preparing.

Thank you so much for your feedback! I think you'd quite enjoy some of the chats on the Discord Server which touch on these topics and more.

As for the feedback in the post:- 

- Longer Nights were always intended to be a double edged sword, builds that are likely to run out of resources should struggle with the extra time. Unfortunately we don't have *that* many builds that rely on mana currently so it's generally a benefit for the player. We'll see how that shakes out as we add more talent packages.

- Calculation on Enchanted Weapon is working as intended - but the ability is definitely too strong currently. It's supposed to be powerful with 4 abilities (that's good synergy) but not THAT powerful.

- The lifesteal spam on Wizard will be heavily hit by a huge upcoming change next update:- Abilities can no longer lifesteal.

- We're very aware of that dull play pattern for Summoner - I don't think we'll be adjusting it this update, but likely the update after he'll see some fundamental changes. It's very possible we'll investigate something like what you'd suggested.

Very well thought out feedback! Hope my responses make sense.

Hello if you are still working on the game the game is super good but i would like if could make a multiplayer mode like 1v1 or 1v1v1v1 so the last one to survive would win.And here's a random Christmas tree

Hello! We are very much still working on the game.

PvP is a very interesting idea - but not something that is in our immediate plan.

If you have more ideas or feedback we'd love to hear from you on our Discord Server.

warrior attack doesn't work

Thanks for letting us know! We're on the case and will have a fix next update.

Did this get fixed already? When I try the warrior, their sword doesn't do anything. Enemies just kind of die when they get in the middle square, but not always. Maybe I don't understand how the warrior works...

You're definitely not misunderstanding. This bug is still in unfortunately - next update will fix it though!

also the range on the archerer sucks and so does the speed pls increase either base attack speed or base range.

We have a load of balance changes coming in the next update, hopefully these might address some of your issues! 

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fun but full screen mode pls?

Fullscreen mode is definitely on our list for the future!

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is very fun, i it confirm the gam

Thank mate! Anything you'd like to see improved?

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yes, an addition for the fullscreen for options

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