I've played the game (and still playing it) and tried a few different builds. The game is so fun and addicting, but I think the RNG in the skill tree is the most important factor deciding if the player can win or not.
And also there is a little difference between vertical and horizontal lanes in terms of distance and this imo causes an unfair difference when enemies spawn more in vertical lanes than in horizontal lanes.
The warrior class is weak and not that fun to play. Especially considering the fact that you can't move to get closer to enemies.
i DID IT AGAIN! managed to make it run out of memory again! i got a casual 1200 levels in one burst of xp! i see this as beating the patch. take that, balancing! I SHANT BE STOPPED FINDING RIDICULOUS STUFF TO PATCH!
I had an integer overflow with the wizard I think, I went up to like level 255 and then I went back to 1
What I did was, I had:
Lots of magic regeneration skills
The skill that reduces other skill cooldown
The skill that increases XP orb strength
So what happened was, due to 1 I could spam 2, which meant all my other skills had basically 0 cooldown. And then by spamming 3, I could make the individual xp orbs big enough to completely fill up the paths.
The number 1 strategy right now is probably mage while focussing on XP. The reason is, that it creates a snowball effect. The more "simple interests" you have, the more XP you get, meaning you can get even more the next turn.
You may think, you get more experience but in return for that you do less damage. But that's not true, because due to the more experience, you can easily catch up the damage. And, where it becomes really good, is when you have the ability that means level ups increase damage. If you have the ability where each level up increases damage by 1, and you have 8 simple interests at the start, then you get a default +8 damage.
At that point, because I can spam backtrack I can spam other spells too. And because of the mana regeneration, I can do this indefinitely.
I was literally just spamming 1, 2, 3 and 4 as fast as I could while spinning around and didn't even see a single enemy for the entire round because I was just instantly killing everything.
So I've registered specifically to leave some tips to other players on how to beat Mastery 25 with all characters.
Archer is currently the weakest class even though before the last patch it was the strongest one. Usually the archer dies on day 3 (and sometimes even day 1) if you're unlucky with talents. Your best bet is to get an early piercing. Second best is, surprisingly, the ring talent which apps all stats. Third best is double strike. After getting any of those and some damage/attach speed talents you should be fine.
Wizard is broken with the right talents. Currently orb build is the best. If you manage to get blazing orbs early, the explosions will carry you through the first half of the game, and later you'll become invincible.
Warrior is well-rounded and doesn't need any specific talents as its attack is a huge splash. Just focus on attack damage and attack speed.
Summoner was the weakest previously, but now it's pretty okay. Still needs the right talents to survive. Early on you need to find either +50% HP for summons or spectral summons. Then you need the talent which gives +10% summon speed on every lifesteal and get lifesteal as high as possible.
The wizard has a weird bug where when orb speed increases too much the radius of the orbs orbit begins to tighten, which means on late rounds where you get loads of xp the rare talent that increases orb speed on each level up can pull in your orbs so close to the wizard that they can barely hit enemies in time, really hurts orb builds in the late game. I'm also sure this wasn't an effect of that one gain orbs ability that pulls the orbs in as i didnt have it this run.
I got so much experience on night 17 I got negative talents. I am now stuck on level one, unable to level up anymore in proceeding nights or learn any more talents.
I had echomancy, double exp ability and the proc ability on level perk. The ability on level perk has been rate limited and is now preventing the game from crashing, but the combination, along with aoe damage like frostnova, allowed a loop of leveling up multiple times, triggering frostnova and killing onscreen enemies, and also triggering double exp, wherein echomancy triggers it again, causing a burst of experience and level ups.
At least this time the error didn't crash the game and I still finished the run.
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just like that i can't see
Please respond if you will.
Why is the place were I shoot black?
I played this a few tears back abd thr music is embedded in my.mind
A simple, fun, addictive little game. Thanks for making this! What's your next project?
really cool idea!
Hey!
I've played the game (and still playing it) and tried a few different builds. The game is so fun and addicting, but I think the RNG in the skill tree is the most important factor deciding if the player can win or not.
And also there is a little difference between vertical and horizontal lanes in terms of distance and this imo causes an unfair difference when enemies spawn more in vertical lanes than in horizontal lanes.
The warrior class is weak and not that fun to play. Especially considering the fact that you can't move to get closer to enemies.
Btw the game is fun and I highly recommend it.
Does the complete game have an endless mode?
i DID IT AGAIN!
managed to make it run out of memory again! i got a casual 1200 levels in one burst of xp!
i see this as beating the patch.
take that, balancing!
I SHANT BE STOPPED FINDING RIDICULOUS STUFF TO PATCH!
I had an integer overflow with the wizard I think, I went up to like level 255 and then I went back to 1
What I did was, I had:
So what happened was, due to 1 I could spam 2, which meant all my other skills had basically 0 cooldown. And then by spamming 3, I could make the individual xp orbs big enough to completely fill up the paths.
The number 1 strategy right now is probably mage while focussing on XP. The reason is, that it creates a snowball effect. The more "simple interests" you have, the more XP you get, meaning you can get even more the next turn.
You may think, you get more experience but in return for that you do less damage. But that's not true, because due to the more experience, you can easily catch up the damage. And, where it becomes really good, is when you have the ability that means level ups increase damage. If you have the ability where each level up increases damage by 1, and you have 8 simple interests at the start, then you get a default +8 damage.
Nevermind, it's actually when you have:
At that point, because I can spam backtrack I can spam other spells too. And because of the mana regeneration, I can do this indefinitely.
I was literally just spamming 1, 2, 3 and 4 as fast as I could while spinning around and didn't even see a single enemy for the entire round because I was just instantly killing everything.
Very fun game.
So I've registered specifically to leave some tips to other players on how to beat Mastery 25 with all characters.
Archer is currently the weakest class even though before the last patch it was the strongest one. Usually the archer dies on day 3 (and sometimes even day 1) if you're unlucky with talents. Your best bet is to get an early piercing. Second best is, surprisingly, the ring talent which apps all stats. Third best is double strike. After getting any of those and some damage/attach speed talents you should be fine.
Wizard is broken with the right talents. Currently orb build is the best. If you manage to get blazing orbs early, the explosions will carry you through the first half of the game, and later you'll become invincible.
Warrior is well-rounded and doesn't need any specific talents as its attack is a huge splash. Just focus on attack damage and attack speed.
Summoner was the weakest previously, but now it's pretty okay. Still needs the right talents to survive. Early on you need to find either +50% HP for summons or spectral summons. Then you need the talent which gives +10% summon speed on every lifesteal and get lifesteal as high as possible.
Great game well done!
Thank you so much!
The wizard has a weird bug where when orb speed increases too much the radius of the orbs orbit begins to tighten, which means on late rounds where you get loads of xp the rare talent that increases orb speed on each level up can pull in your orbs so close to the wizard that they can barely hit enemies in time, really hurts orb builds in the late game. I'm also sure this wasn't an effect of that one gain orbs ability that pulls the orbs in as i didnt have it this run.
Thanks for the report! It's on our list to fix.
Bug reports like this are really useful to us, we have a channel on our discord that is the perfect place for them if you find more.
Uh, I got an integer overflow with the wizard.
I got so much experience on night 17 I got negative talents. I am now stuck on level one, unable to level up anymore in proceeding nights or learn any more talents.
I had echomancy, double exp ability and the proc ability on level perk. The ability on level perk has been rate limited and is now preventing the game from crashing, but the combination, along with aoe damage like frostnova, allowed a loop of leveling up multiple times, triggering frostnova and killing onscreen enemies, and also triggering double exp, wherein echomancy triggers it again, causing a burst of experience and level ups.
At least this time the error didn't crash the game and I still finished the run.
Seems the XP economy is too strong even after our hotfix. Good to hear the performance issues are fixed though.
We're hard at work on the next update now - so this might go unresolved for a little while. Glad you were able to finish your run!